Game Developer | Graphics Programmer | Tech Enthusiast
My name is Antero Lindell. I am a programmer, a professional nerd, and a man of several talents. I studied at
Metropolia UAS majoring in Game Development. I am particularily experienced in
game engine design, low-level programming languages, graphics APIs, and
multimedia libraries such as OpenGL, WebGPU, SDL, Raylib, DirectX and
Vulkan. Although I am a game developer by trade, my expertise is not limited to only that by any means. I love learning new stuff and broadening my knowledge so
I would consider myself more as some what of a "Jack of All Trades" which is why I strongly agree with the quote:
"A jack of all trades is a master of none but often better than a master of one."
My journey to technology started at the very young age of 5 when my dad taught me how to use our family computer
running Windows ME. Since then I've
been fascinated by all kinds of machinery and electronics. My first contact with programming came at the age of
12 when I started making Flash Games
with Adobe's ActionScript 2.0 which resembled closely today's widely used JavaScript. At this time I was also very interested in video
game modding scene, GTA San Andreas in particular,
which I used to write mods with a scripting language called CLEO which had a similar syntax to Basic programming language. Shortly after I moved on to languages
such as Java and C# eventually discovering C and C++ which to this day remain my most used languages.
I've always known that working with technology is my calling and passion which I definitely want to pursue in my career.