Game Developer | Graphics Programmer | Tech Enthusiast
My name is Antero Lindell. I am a programmer, a professional nerd, and a man of several talents. I studied at Metropolia UAS majoring in Game Development. I am particularly experienced in game engine design, low-level programming languages, graphics APIs, and multimedia libraries such as OpenGL, WebGPU, SDL, Raylib, DirectX, and Vulkan.
Although I am a game developer by trade, my expertise is not limited to only that. I love learning new things and broadening my knowledge, so I consider myself somewhat of a "Jack of All Trades" — which is why I strongly agree with the quote:
"A jack of all trades is a master of none but often better than a master of one."
My journey into technology started at the very young age of 5 when my dad taught me how to use our family computer running Windows ME. Since then, I've been fascinated by all kinds of machinery and electronics.
My first experience with programming came at the age of 12 when I started making Flash games with Adobe's ActionScript 2.0, which resembled today’s JavaScript. I was also heavily involved in the video game modding scene — particularly for GTA San Andreas — using a scripting language called CLEO, which had a syntax similar to BASIC. Shortly afterward, I moved on to Java and C#, eventually discovering C and C++, which remain my most-used languages today.
I've always known that working with technology is my calling and passion — something I will continue to pursue in my career.